using UnityEditor; using UnityEngine; namespace ExternPropertyAttributes.Editor { [CustomPropertyDrawer(typeof(MinMaxSliderAttribute))] public class MinMaxSliderPropertyDrawer : PropertyDrawerBase { protected override float GetPropertyHeight_Internal(SerializedProperty property, GUIContent label) { return (property.propertyType == SerializedPropertyType.Vector2) ? GetPropertyHeight(property) : GetPropertyHeight(property) + GetHelpBoxHeight(); } protected override void OnGUI_Internal(Rect rect, SerializedProperty property, GUIContent label) { EditorGUI.BeginProperty(rect, label, property); MinMaxSliderAttribute minMaxSliderAttribute = (MinMaxSliderAttribute)attribute; if (property.propertyType == SerializedPropertyType.Vector2) { EditorGUI.BeginProperty(rect, label, property); float indentLength = ExternalCustomEditorGUI.GetIndentLength(rect); float labelWidth = EditorGUIUtility.labelWidth + ExternalCustomEditorGUI.HorizontalSpacing; float floatFieldWidth = EditorGUIUtility.fieldWidth; float sliderWidth = rect.width - labelWidth - 2.0f * floatFieldWidth; float sliderPadding = 5.0f; Rect labelRect = new Rect( rect.x, rect.y, labelWidth, rect.height); Rect sliderRect = new Rect( rect.x + labelWidth + floatFieldWidth + sliderPadding - indentLength, rect.y, sliderWidth - 2.0f * sliderPadding + indentLength, rect.height); Rect minFloatFieldRect = new Rect( rect.x + labelWidth - indentLength, rect.y, floatFieldWidth + indentLength, rect.height); Rect maxFloatFieldRect = new Rect( rect.x + labelWidth + floatFieldWidth + sliderWidth - indentLength, rect.y, floatFieldWidth + indentLength, rect.height); // Draw the label EditorGUI.LabelField(labelRect, label.text); // Draw the slider EditorGUI.BeginChangeCheck(); Vector2 sliderValue = property.vector2Value; EditorGUI.MinMaxSlider(sliderRect, ref sliderValue.x, ref sliderValue.y, minMaxSliderAttribute.MinValue, minMaxSliderAttribute.MaxValue); sliderValue.x = EditorGUI.FloatField(minFloatFieldRect, sliderValue.x); sliderValue.x = Mathf.Clamp(sliderValue.x, minMaxSliderAttribute.MinValue, Mathf.Min(minMaxSliderAttribute.MaxValue, sliderValue.y)); sliderValue.y = EditorGUI.FloatField(maxFloatFieldRect, sliderValue.y); sliderValue.y = Mathf.Clamp(sliderValue.y, Mathf.Max(minMaxSliderAttribute.MinValue, sliderValue.x), minMaxSliderAttribute.MaxValue); if (EditorGUI.EndChangeCheck()) { property.vector2Value = sliderValue; } EditorGUI.EndProperty(); } else { string message = minMaxSliderAttribute.GetType().Name + " can be used only on Vector2 fields"; DrawDefaultPropertyAndHelpBox(rect, property, message, MessageType.Warning); } EditorGUI.EndProperty(); } } }